- Lead Game Designer
-
Double Loop Games is looking for a Lead Game Designer to design gameplay and content for a new,
original mobile game.
Who we are
We are a well-funded mobile game start-up focused on making delightful, relaxing experiences for the
biggest audience in games: people who don’t think of themselves as gamers.
We're building an environment that's transparent, respectful, and family-friendly. Our current team is
in California and Oregon, but we're happy to work with people remotely anywhere in the Americas. Diverse
candidates encouraged. Kindness expected.
Who do we want
Double Loop Games is looking for an experienced Lead Game Designer to help design and implement gameplay
interactions and levels. The ideal candidate has a wealth of experience designing, testing, and tuning
casual to midcore F2P gameplay systems, cinematics, levels and content. This designer will also be
responsible for reviewing & giving feedback to bring a portion of the game to final polish level --
extremely high attention to detail is required. They should showcase a track record of high quality work
and enthusiasm for their craft, and be experienced using Unity.
Responsibilities
- Work with the Game Director to design F2P gameplay and metagame systems. Review and test them in
game, owning the feedback process of bringing them to a final, shippable polish level
- Use Unity and our custom tools to build levels and input/configure levels and large quantities of
data for content unlocks & rollout. The Lead Game Designer will create first pass tuning, but an
Economy Designer will provide final tuning
- Work with a Narrative Designer and Artist to design tutorial & cinematic sequences that meld with
gameplay. Review them in game, giving multiple rounds of feedback, and own the process of bringing
them to final, shippable polish level
- Design & iterate on content unlock & rollout
- Integrate and finalize work in-engine
Qualifications
- 4+ years industry experience
- Portfolio showcasing F2P mobile games you have worked on
- Ability to iterate quickly
- Extreme attention to detail
- Excellent communication and planning skills
- Ability to design and configure large data sets with care
- Experience with source control
- Experience with Unity
- Experience with using playtest feedback and live player data to re-tune data
- Ability to communicate in English, both verbally and written
- Conscientious and self-motivated
Huge plusses
- Experience working in Github
- Experience with pre-planning content & mechanic rollout and difficulty curves to tune against
- Experience designing, reviewing, and finalizing tutorials/narrative/cinematics
- Experience managing and mentoring other designers
- Experience balancing portions of a F2P economy
- A love of relaxing, delightful gameplay, and beautiful worlds filled with both outdoor spaces and
intimate village life
- A strong desire to step outside of your comfort zone and learn new things
What are we offering?
- Full-time role with benefits
- Interesting, highly original work in a small, supportive and well-funded start-up led by two women
who are industry veterans
- Flexible working arrangements. Work from home wherever you may be as long as you have a reasonable
number of overlapping hours with the pacific time zone (+/- 3 hours for this role) and fast, reliable
internet connection
Please send your full resume, references, and anything else you think we should see to jobs@doubleloopgames.com. Candidates should also be
prepared for a design test, if necessary.
- Lead Puzzle Level Designer
-
Double Loop Games is looking for a Lead Puzzle Level Designer to help create levels and mechanics for a new, original mobile game.
Who we are
We are a well-funded mobile game start-up focused on making delightful, relaxing experiences for the
biggest audience in games: people who don’t think of themselves as gamers.
We're building an environment that's transparent, respectful, and family-friendly. Our current team is
in California and Oregon, but we're happy to work with people remotely anywhere in the Americas. Diverse
candidates encouraged. Kindness expected.
Who do we want
Double Loop Games is looking for an experienced mobile games Lead Puzzle Level Designer to help create puzzle levels and mechanics for our new, original game. The ideal candidate has a wealth of experience creating, testing, tuning and balancing F2P puzzle levels in one of the following genres: Match-3, Blast, Merge, or possibly Bubble Shooter. They should showcase a track record of high quality work and enthusiasm for their craft.
Responsibilities
- Help craft and balance the overall puzzle campaign including the rollout of mechanics and variation of difficulty.
- Use our custom tool to create high-quality, fun, well-tuned puzzle levels using and combining our mechanics in fresh ways.
- Spearhead internal puzzle level playtesting and incorporate feedback to tune levels before they are launched.
- Pitch and spec interesting new mechanics to be prototyped and incorporated into the campaign.
- Showcase excellent communication and planning skills.
- Integrate and finalize work in-engine.
Qualifications
- 3+ years of industry experience
- Portfolio showcasing F2P mobile puzzles you have designed and launched (any genre)
- Ability to iterate quickly
- Experience with using playtest feedback and live player data to re-tune puzzles
- Experience creating puzzles in a game engine
- Experience with git or similar version control systems
- Ability to communicate in English, both verbally and in writing
- Conscientious and self-motivated
Huge plusses
- Experience working in Unity & Github
- Experience with pre-planning campaign mechanic rollout and difficulty curves to tune puzzles against
- A love of relaxing, delightful gameplay, and beautiful worlds filled with both outdoor spaces and
intimate village life
- A strong desire to step outside of your comfort zone and learn new things
What are we offering?
- Full-time role with benefits
- Interesting, highly original work in a small, supportive and well-funded start-up led by two women
who are industry veterans
- Flexible working arrangements. Work from home wherever you may be as long as you have a reasonable
number of overlapping hours with the pacific time zone (+/- 3 hours for this role) and fast, reliable
internet connection
Please send your full resume, references, and anything else you think we should see to jobs@doubleloopgames.com. Candidates should also be
prepared for a design test, if necessary.
- Lead Product Manager
-
Double Loop Games is looking for an ambitious and innovative Lead Product Manager to help drive the
performance of a new F2P mobile title.
Who we are
We are a well-funded mobile game start-up focused on making delightful, relaxing experiences for the
biggest audience in games: people who don’t think of themselves as gamers.
We're building an environment that's transparent, respectful, and family-friendly. Our current team is
in California and Oregon, but we're happy to work with people remotely anywhere in the Americas. Diverse
candidates encouraged. Kindness expected.
Who do we want
Double Loop Games is looking for an ambitious and innovative Lead Product Manager to help drive the
performance of a new F2P mobile title. You will work closely with Design, Engineering, Art and Data to
define feature requirements, analyze the performance of features, and use these results to guide future
game development.
In this role, you will regularly develop feature specs, develop and deploy experiments, interpret data,
deliver insights and make actionable recommendations that will shape our games and engage our global
audience.
You would be a perfect match for this position if you thrive in a heavily collaborative and iterative
environment, you are enthusiastic about leveraging data to drive results and you are excited by the
opportunity to make a visible impact on our games.
Responsibilities
- Work with the Game Director to define and iterate on the direction and strategy of the game
- Create clear and concise spec documents that can be carried out to full feature completion in
collaboration with other disciplines
- Review features, analyze feature performance
- Collaborate with Data, Design, and Engineering to set experimentation plan using a hypothesis-driven
approach
- Use live data to tune features in order to maximize performance and create segmented experiences for
different user cohorts
- Execute experiments and analyze resulting data to assess individual feature performance
- Define live event calendar strategy, and ensure flawless execution of live events
- Work closely with data, design, and art to design and tune live events
- Analyze live event performance, leverage insights to refine event strategy, and iterate against this
process
- Spec and evaluate KPI dashboards
- Identify and define KPIs to measure
- Identify areas of opportunity for improving performance, and help prioritize ideas to impact
business goals
- Conduct ongoing competitive analysis on market trends
Qualifications
- B.S./B.A. degree from an accredited college/university or equivalent experience
- 2+ years in a Senior or Lead Product Manager role on a mobile F2P game, live operated at scale
- Knowledge of Mobile Gaming KPIs and how to measure, chart, and affect them
- Knowledge of or strong interest in learning Feature Design
- Experience with data analysis and large data sets
- Experience speccing and evaluating KPI dashboards
- Experience with using playtest feedback and live player data to re-tune data
- Understanding of A/B testing concepts and terminology
- Ability to work cross-functionally with Design, Engineering, Art, and Data teams
- Strong knowledge of Excel or Google Sheets
- Excellent communication, planning, and organization skills
- Extreme attention to detail
- Ability to communicate in English, both verbally and written
- Conscientious and self-motivated
Huge plusses
- Experience working in Github
- Experience managing and mentoring other PMs
- Experience balancing portions of a F2P economy
- A love of relaxing, delightful gameplay, and beautiful worlds filled with both outdoor spaces and
intimate village life
- A strong desire to step outside of your comfort zone and learn new things
What are we offering?
- Full-time role with benefits
- Interesting, highly original work in a small, supportive and well-funded start-up led by two women
who are industry veterans
- Flexible working arrangements. Work from home wherever you may be as long as you have a reasonable
number of overlapping hours with the pacific time zone (+/- 3 hours for this role) and fast, reliable
internet connection
Please send your full resume, references, and anything else you think we should see to jobs@doubleloopgames.com. Candidates should also be
prepared for a design test, if necessary.
- Lead Data Scientist
-
Double Loop Games is looking for a Lead Data Scientist to analyze & predict player behavior for a new,
original mobile game.
Who we are
We are a well-funded mobile game start-up focused on making delightful, relaxing experiences for the
biggest audience in games: people who don’t think of themselves as gamers.
We're building an environment that's transparent, respectful, and family-friendly. Our current team is
in California and Oregon, but we're happy to work with people remotely anywhere in the Americas. Diverse
candidates encouraged. Kindness expected.
Who do we want
Double Loop Games is looking for an experienced Lead Data Scientist to help us understand, react to, and
predict player experience. The ideal candidate is very familiar with the live operation of a F2P mobile
game at scale. This Data Scientist will work closely with product management, design, engineering, and
marketing on a variety of areas from level balancing to user acquisition campaign optimization. They
should showcase a track record of high quality work and enthusiasm for their craft, and be experienced
using common analysis practices & technologies.
Responsibilities
- Gather requirements from product management, design, and other stakeholders to track KPIs of
interest
- Build charts & dashboards to visualize KPIs in an easily digestible format
- Collaborate with client and backend engineers to record & report metrics
- Incorporate third-party information from app stores, marketing/attribution data, and ad networks
- Measure operational success & work with the product manager to identify opportunities for
improvement including player economies, sales, and storefront engagement
- Conduct rigorous A/B testing of features and communicate outcomes clearly to a broad audience
- Work with gameplay engineers to build AI that can play puzzles and predict player difficulty &
facilitate tuning
- Work with marketing to build a predictive model of player LTV and other tools needed for user
acquisition optimization
- Identify player segments that can be used for gameplay experiments and marketing
- Facilitate data migration and recovery to maximize flexibility & retention of data
- Support the rollout of new game versions while comparing & contrasting KPIs
- Ensure that governmental compliance requirements are satisfied for data retention & deletion (i.e.
GDPR)
Qualifications
- 3+ years in a similar role
- A degree or equivalent experience in computer science, mathematics, or statistics
- Ability to craft effective & efficient SQL plus a high level language like Python or R
- Familiarity with ETL architecture used for client- and server-based recording
- Familiarity with doing analysis on large data sets
- Familiarity with cloud computing using AWS, Azure, GCP, or equivalent
- Expertise with data visualization tools like Tableau or Redash
- Comfortable using Excel or Google Sheet formulas as needed
- Ability to iterate quickly
- Excellent communication and planning skills
- Extreme attention to detail
- Experience with git or similar version control systems
- Conscientious and self-motivated
Huge plusses
- Interest or experience with AI or machine learning
- Familiarity with BigQuery, Redshift, or Synapse
- Familiarity with C# and ASP.NET Core
- Experience with Unity
- Experience managing and mentoring other data scientists or analysts
- A love of relaxing, delightful gameplay, and beautiful worlds filled with both outdoor spaces and
intimate village life
- A strong desire to step outside of your comfort zone and learn new things
What are we offering?
- Full-time role with benefits
- Interesting, highly original work in a small, supportive and well-funded start-up led by two women
who are industry veterans
- Flexible working arrangements. Work from home wherever you may be as long as you have a reasonable
number of overlapping hours with the pacific time zone (+/- 3 hours for this role) and fast, reliable
internet connection
Please send your full resume, references, and anything else you think we should see to jobs@doubleloopgames.com. Candidates should also be
prepared for a design test, if necessary.
- Gameplay Engineer
-
Double Loop Games is looking for a Gameplay Engineer to build features for a new, original mobile game.
Who we are
We are a well-funded mobile game start-up focused on making delightful, relaxing experiences for the
biggest audience in games: people who don’t think of themselves as gamers.
We're building an environment that's transparent, respectful, and family-friendly. Our current team is
in California and Oregon, but we're happy to work with people remotely anywhere in the Americas. Diverse
candidates encouraged. Kindness expected.
Who do we want
Double Loop Games is looking for a Gameplay Engineer to add new puzzle, meta-game, and AI features in
Unity. The ideal candidate is familiar with F2P mobile gameplay engineering and operating a live game.
This gameplay engineer will work closely with art, design, and engineering to build our shared vision.
They should showcase a track record of high quality work and enthusiasm for their craft, and be
experienced using common engineering practices & technologies.
Responsibilities
- Gather requirements from art & design for new gameplay features
- Build extensible code that implements those features while minimizing bugs
- Ensure features are intuitive and reasonably customizable for design and art to use
- Build an AI that can play puzzles and predict player difficulty & facilitate tuning
- Leverage & extend existing technology when feasible to implement new features
- Integrate graybox art created for new features
- Prepare the rollout of new game versions while continuing to support the previous version
- Solicit & contribute to code reviews from others on the engineering team
Qualifications
- 2+ years of experience with Unity and C#
- 2+ years of experience with gameplay engineering & AI
- A degree or equivalent experience in computer science
- Ability to iterate quickly
- Extreme attention to detail
- Excellent communication and planning skills
- Experience with git or similar version control systems
- Conscientious and self-motivated
Huge plusses
- Experience implementing puzzle game simulation
- Experience with machine learning
- Experience developing mobile games
- Experience operating a live game
- Familiarity with ASP.NET Core
- A love of relaxing, delightful gameplay, and beautiful worlds filled with both outdoor spaces and
intimate village life
- A strong desire to step outside of your comfort zone and learn new things
What are we offering?
- Full-time role with benefits
- Interesting, highly original work in a small, supportive and well-funded start-up led by two women
who are industry veterans
- Flexible working arrangements. Work from home wherever you may be as long as you have a reasonable
number of overlapping hours with the pacific time zone (+/- 3 hours for this role) and fast, reliable
internet connection
Please send your full resume, references, and anything else you think we should see to jobs@doubleloopgames.com. Candidates should also be
prepared for a design test, if necessary.
- Art Outsourcing Manager
-
Double Loop Games is looking for an experienced Art Outsourcing Manager to help drive the art for a new, original mobile game.
Who we are
We are a well-funded mobile game start-up focused on making delightful, relaxing experiences for the
biggest audience in games: people who don’t think of themselves as gamers.
We're building an environment that's transparent, respectful, and family-friendly. Our current team is
in California and Oregon, but we're happy to work with people remotely anywhere in the Americas. Diverse
candidates encouraged. Kindness expected.
Who do we want
Double Loop Games is looking for an experienced mobile games Art Outsourcing Manager to help us organize and run a growing pipeline of art for our new, original game. The ideal candidate has a wealth of experience working with teams of all sizes, both internal and external. They should showcase a track record of high quality work, excellent attention to detail, and enthusiasm for their craft.
Responsibilities
- Oversee outsourced art creation and management
- Hold external artists to a high standard of quality and ensure art consistently meets the game’s artistic guidelines
- Plan assets, budget, and coordinate schedule & needs effectively both internally and externally
- Give constructive feedback and direct external artists to final quality results
- Develop art specs, materials, documentation and templates for external art teams
- Work with the Art Director to set expectations for external work
- Manage communication between internal and external artists
- Integrate incoming art into the game engine
Qualifications
- 3+ years industry experience working with external artists or companies
- Portfolio showcasing a high bar of quality for concept or 2D art
- Understanding of nature, anatomy, and architecture
- Strong understanding of Photoshop, Unity
- Strong ability to communicate in English, both verbally and written
- Conscientious and self-motivated
- Strong understanding of common animation tools
Huge plusses
- Knowledge of 3D modeling tools and processes
- Knowledge of 3D or 2D animation tools and processes
- Knowledge of 3D materials and shaders
- A love of relaxing, delightful gameplay, and beautiful worlds filled with both outdoor spaces and intimate village life
- A strong desire to step outside of your comfort zone and learn new things
What are we offering?
- Full-time role with benefits
- Interesting, highly original work in a small, supportive and well-funded start-up led by two women
who are industry veterans
- Flexible working arrangements. Work from home wherever you may be as long as you have a reasonable
number of overlapping hours with the pacific time zone (+/- 3 hours for this role) and fast, reliable
internet connection
Please send your full resume, references, and anything else you think we should see to jobs@doubleloopgames.com. Candidates should also be prepared for an art test, if necessary.