Double Loop Games

We're a new mobile studio dedicated to making delightful, relaxing experiences for the biggest audience in games: people who don't think of themselves as gamers.

Join our Journey

Who we are

We're a veteran, female-led mobile team from Kongregate, WB, Zynga, and Blizzard.

News

Games

We believe that the best games are made with love, enthusiasm, and respect for the audience. And the best games, properly supported, are enduring hobbies that connect us to each other.

We are working on a mobile-first title with a planned 2021 launch date. Check back for more information and announcements in the coming months.

Jobs

To make games with longevity, you need teams that are sustainable. We're building an environment that's transparent, respectful, and family-friendly. Our founders are in San Francisco, but we'll hire anywhere with reasonable time zone overlap. Diverse candidates encouraged. Kindness expected.

Current Openings

While we only have a few open positions now we will be hiring engineers, artists, designers, writers, and data scientists later in the year. If you're interested please email jobs@doubleloopgames.com with your resume and we will contact you as we open an appropriate position.

Senior Backend Engineer

Double Loop Games is looking for an experienced backend engineer to help build out the server infrastructure for a new, original mobile game.

Who do we want

Double Loop Games is looking for a collaborative & forward-thinking senior engineer to help us plan and build out the backend systems for our new game and studio. The ideal candidate has experience creating and maintaining a horizontally scalable cloud-based microservice architecture for a mobile game.

Responsibilities
  • Architect a highly scalable server topology while minimizing hosting cost
  • Assess and select the right cloud providers for each active region
  • Choose the optimal database, message queue, protocol, and transport solutions
  • Support and deploy multiple simultaneous versions to ensure a graceful upgrade path or facilitate A/B testing
  • Identify, measure, and attain service reliability targets with observability sufficient to answer questions we haven’t yet discovered
  • Collaborate with designers to build server-authoritative features, discover database storage requirements, and prepare for scalability where needed most
  • Coordinate with client engineers to ensure that there are clear, reliable methods of communication between the client & server
  • Ensure that governmental compliance requirements are satisfied for data retention & deletion (i.e. GDPR)
Qualifications
  • Shipped games and worked on live-ops updates for a significant DAU game
  • Has overseen development, scaling, and live-ops for a significant DAU live game
  • Experience defining and implementing server initiatives
  • Experience in working in large and varied code bases (SDKs/APIs/Libraries/Plugins)
  • Excellent objected-oriented skills coding for performance and reliability at scale
  • Efficient time-management and proven ability to estimate time needed for engineering task completion
  • Strong communication skills and willingness to voice opinions
  • Insist on the highest standards from one's self and team
  • Love for making video games
Experience
  • Fluency in C# and ASP.NET Core
  • Fluency in Linux/Unix-based server operation
  • Built on one or more cloud architectures (i.e. Alibaba, Amazon Web Services, Azure, Google Cloud Platform)
  • Built on one or more scalable databases (i.e. Cassandra, DynamoDB, Redis, Spanner)
  • Built on one or more message brokers (i.e. Kafka, RabbitMQ, Redis)
  • Utilized infrastructure management technology (i.e. Agones, Consul, Docker Swarm, Kubernetes, Spinnaker, Zookeeper)
Education
  • Bachelor's Degree (or equivalent experience) in Computer Science or related field
The following are a plus but not necessary
  • Full-stack client development experience, particularly with Unity
  • Experience with security on high DAU live games
  • Experience with one or more game service platforms (deltaDNA, Firebase, PlayFab)
  • Experience with one or more common message serialization frameworks (Cap’n Proto, Flatbuffers, MessagePack, Protocol Buffers, ZeroFormatter)
  • Familiarity with the C# async/await model
What are we offering?
  • Full-time role with benefits
  • Interesting, highly original work in a small, supportive and well-funded start-up led by two female industry veterans
  • Flexible working arrangements. Work from home wherever you may be as long as you have a reasonable number of overlapping hours with the pacific time zone (+/- 3 hours for engineering roles) and fast, reliable internet connection

Please send your full resume, references, and anything else you think we should see to jobs@doubleloopgames.com.

Concept Artist

Double Loop Games is looking for a Concept Artist to help set the look of a new, original mobile game.

Who we are

We are a venture-backed mobile game start-up led by two female industry veterans focused on making delightful, relaxing experiences for the biggest audience in games: people who don’t think of themselves as gamers.

We're building an environment that's transparent, respectful, and family-friendly. Our current team is in California, but we're happy to work with people remotely anywhere in the Americas. Diverse candidates encouraged. Kindness expected.

Who do we want

Double Loop Games is looking for an experienced mobile games artist to help us set the visual direction and quality bar for our new, original game. The ideal candidate has a wealth of experience working with teams of all sizes, both internal and external. They should showcase a track record of high quality work and enthusiasm in their craft.

Huge plusses include:
  • A love of relaxing, delightful gameplay, and beautiful worlds filled with both outdoor spaces and intimate village life.
  • A strong desire to step outside of your comfort zone and learn new things.
Responsibilities
  • Create high quality 2D artwork, from concept to polished art
  • Design characters, props, landscapes, and other assets
  • Develop color keys, mood boards, and key images for the game
  • Demonstrate a thorough understanding of the art pipeline and ability to work within it
  • Showcase excellent communication, asset planning, and task costing
  • Use your talents to help solve visual problems alongside designers and engineers
  • Ability to help review artwork and integrate it into engine
Qualifications
  • 5+ years industry experience
  • Portfolio showcasing a high bar of quality for concept or 2D art
  • Fast 2D concepting and illustration skills
  • Understanding of nature, anatomy, and architecture
  • Strong understanding of Photoshop, Unity
  • Ability to communicate in English, both verbally and written
  • Conscientious and self-motivated
The following are a plus, but not necessary
  • Knowledge of Unity UI creation tools and processes
  • Knowledge of 3D modeling tools and processes
  • Knowledge of 3D or 2D animation tools and processes
  • Knowledge of 3D materials and shaders
  • Experience working with external artists or companies
What are we offering?
  • Full-time role with benefits
  • Interesting, highly original work in a small, supportive and well-funded start-up led by two female industry veterans
  • Flexible working arrangements. Work from home wherever you may be as long as you have a reasonable number of overlapping hours with the pacific time zone (+/- 3 hours for this role) and fast, reliable internet connection

Please send your full resume, references, and anything else you think we should see to jobs@doubleloopgames.com. Candidates should also be prepared for an art test, if necessary.